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Atla
WebAdmin
Co-Owner

9 posts
8 topics

IGN: Atlantisismine
by Atla » 5 months ago

Here follows a list of Custom Enchants for armor used in Survival and Skyblock server.

 

Armor:

Shuffle - Shuffles opponent's hotbar. - Simple

Self Destruct - When close to death, tnt spawns around you to end you and remove your dropped items. - Unique

Commander - Nearby allies are given haste. - Unique

Molten - Chance of setting your attacker ablaze. - Unique

Ward - A chance to absorb enemy damage and heal you. - Unique

Sustain - Chance to regain hunger when getting hit. - Unique

Cactus - Injures your attacker but does not affect your durability. - Elite

Frozen - Can cause slowness to attacker when defending. - Elite

Stormcaller - Strikes lightning on attacking players. - Elite

Poisoned - Chance to give poison to your attacker. - Elite

Voodoo - Gives a chance to deal weakness. - Elite

Wither - A chance to give the wither effect. - Elite

Hardened - Armor takes less durability damage. - Elite

Trickster - When hit you have a chance to teleport directly behind your opponent and take them by surprise. - Elite

Reinforced - Take less damage when being hit from behind. - Ultimate

Angelic - Heals health over time whenever damaged. - Ultimate

Arrow Deflect - Prevents you from being damaged by enemy arrows more often than once every level x 400 milliseconds. - Ultimate

Ragdoll - Whenever you take damage you are pushed far back. - Ultimate

Dodge - Chance to dodge physical enemy attacks, increased chance if sneaking. - Ultimate

Guardians - A chance to spawn iron golems to assist you and watch over you. - Ultimate

Obsidianshield - Gives permanent fire resistance. - Ultimate

Demonic - A chance to remove fire resistance from your enemy. - Ultimate

Marksman - Increases damage dealt with bows. - Ultimate

Disappear - Chance to become invisible when low on health. - Ultimate

Heavy - Decreases damage from enemy bows by 2% per level. - Ultimate

Tank - Decreases damage from enemy axes by 1.85% per level. - Ultimate

Valor - Reduces incoming damage while wielding a sword by up to 22.5%. - Ultimate

Creeper Armor - Immune to explosive damage, at higher levels you take no knockback from them and they have a chance to heal you. - Ultimate

Spirits - Chance to spawn blazes that heal yourself and your allies in combat. - Ultimate

Protection - Automatically heals and buffs all nearby faction allies. - Legendary

Judgement - Chance of dealing poison damage to your target or adding regeneration to yourself. - Legendary

Surprise - Chance to teleport behind your opponent and take them by surprise. - Legendary

Unholy - Chance to give weakness and wither to your attacker. - Legendary

Clarity - Immune to blindness. - Legendary

Deathbringer - Chance to deal double damage. - Legendary

Enlighted - Can heal hearts while taking damage. - Legendary

Overload - Permanent increase in hearts. - Legendary

Armored - Decreases damage from enemy swords by 1.85% per level. - Legendary

Mega Heavy - Decreases Damage from enemy bows by 10% plus an additional 2% per level. Requires Heavy V to apply. - Heroic

Mighty Cactus - Heroic Enchantment. Injures your attacker but does not affect your durability. Requires Cactus II to apply. - Heroic

Soul Hardened - Up to 50% chance to block enemy soul trap, armor takes less durability damage. Requires Hardened III to apply. - Heroic

Reinforced Tank - Decreases damage from enemy axes by 1.85% per level. Requires Tank IV to apply. - Heroic

Godly Overload - Heroic Enchantment. A very large permanent increase in hearts. Requires Overload III enchant on item to apply. - Heroice

Planetary Deathbringer - Heroic Enchantment. An increased chance to deal 1.5x damage. Requires Deathbringer III enchant on item to apply. - Heroic

Divine Enlighted - Heroic Enchantment. High chance of healing lots of HP while taking damage. Requires Enlighted III enchant on item to apply. - Heroic

Ethereal Dodge - Increased proc rate over normal Dodge, with a small chance to gain Speed V for a few seconds on successful dodge. Requires Dodge V. - Heroic

Paladin Armored - Negates 150% more enemy sword damage than normal Armored per level. A chance to be Blessed every time you are struck by an enemy sword. Requires Armored IV. - Heroic

Natures Wrath - Temporarily freeze all enemies in a massive area around you, pushing them back and dealing massive nature damage. 75 souls per use. - Soul

Phoenix - An attack that would normally kill you will instead heal you to full HP. Can only be activated once every couple minutes. 500 souls per use. - Soul

Immortal - Passive soul enchant. Prevents your armor from taking durability damage in exchange for souls. 5 souls per use. - Soul

Mark of the Beast - Once an enemy is afflicted with the mark all incoming damage is increased by 2x for up to 5 seconds. - Mastery

Horrify - Chance to inflict enemies within a 32x32 radius with Horror. - Mastery

Feign Death - Chance to fake death and vanish for up to 6 seconds or until you have damaged a player (levelx) times. - Mastery

Soul Siphone - Proc'ing on outgoing damage events this enchant siphons souls and durability from enemies in large quantities! - Mastery

Death Pact - Take less damage for every 10% of missing HP while also dealing slightly less damage (based on level). - Mastery

 

Helmet:

Aquatic - Gives permanent water breathing. - Simple

Glowing - Gives permanent night vision. - Simple

EnderShift - Gives speed/health boost at low hp. - Unique

Smoke Bomb - When you are near death, you will spawn a smoke bomb to distract your enemies. - Elite

Implants - Passively heals 1 health and restores 1 hunger every few seconds. - Ultimate

Drunk - Slowness and slow swinging with a chance to get strength. - Legendary

Death God - Attacks that bring your HP to (level 4) hearts or lower have a chance to heal you for (level 5) hearts instead. - Legendary

Destruction - Automatically damages and debuffs all nearby enemies. - Legendary

Alien Implants - Automatically heal 2x the HP of normal Implants at 2x the rate, and at max level all hunger loss is disabled. Requires Implants III. - Heroic

 

Chestplate:

Curse - Gives strength, slowness and resistance at low hp. - Unique

Shockwave - The chance to push back your attacker when your health is low. - Elite

Fat - Wearer receives increased damage negation as well as absorption at higher levels. - Legendary

Diminish - When this effect procs, the next attack dealt to you cannot deal more than the (total amount of damage / 2) you took from the previous attack. - Legendary

Vengeful Diminish - Ensures that the next strike against you only deals 50% of the damage inflicted and any extra above that will be returned to the attacker. Requires Diminish VI enchant on item to apply. - Heroic

Chain Lifesteal - A chance to regain health from multiple enemies near you damaged target based on level. - Mastery

 

Leggings:

Lifebloom - Completely heals allies and truces on your death in 10 block radius. - Unique

Plague Carrier - When near death summons creepers and debuffs to avenge you. - Unique

Exterminator - Temporarily disables enemy ability to use Undead Ruse, Guardians, and Spirits. - Legendary

Epidemic Carrier - When near death summons creepers and debuffs to avenge you. Requires Plague Carrier VIII to apply. - Heroic

 

Boots:

Jelly Legs - Chance to negate fall damage. Ultimate

EnderShift - Gives speed/health boost at low hp. - Unique

Anti Gravity - Super jump. - Elite

Springs - Gives jump boost. - Elite

Undead Ruse - When hit you have a chance to spawn zombie hordes to distract and disorient your opponents. - Elite

Rocket Escape - Blast off into the air at low HP. - Elite

Ender Walker - Wither and Poison do not injure and have a chance to heal at high levels. - Ultimate

Metaphysical - A chance to be immune of Slowness. At max level, you will only be affected approx. 10% of the time. - Ultimate

Lava Walker - Walk on Lava. - Legendary

Torrent - Deal increased damage while in water. - Legendary

Quiver - Chance to fling your attackers into the air. - Legendary

Gears - Added speed when equipped. - Legendary

Guided Rocket Escape - Blast off into the air and briefly gain flight for (level x 1s). Requires Rocket Escape III to apply. - Heroic

Polymorphic Metaphysical - A chance to be immune of Slowness. At max level, you will only be affected approx. 10% of the time. Requires Metaphysical IV to apply. - Heroic

Poltergeist - Immune to Nature's Wrath snare. - Mastery

 

Web Walker - Depth Strider, but for Spider Webs. - Mastery

 




Last edited: 5 months ago

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